Игры Наподобие Medieval Total War

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Игры Наподобие Medieval Total WarMedieval Total War Patch

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Horde attack is a demolition derby in middle ages! Send swarms of riders from city to city to conquer the huge world in this fast-paced multiplayer strategy game! Horde Attack includes: • Clans battling for world dominance • Tournament to prove your amazing skills • Variety of changing environments • Stimulating gameplay • Hours of replay using different strategies • Vibrant warfare. Robbery of merchants • Game for up to 4 people on one screen and multiplayer • Sharp enemy AI Low-poly graphics pleasant sounds and smooth controls makes 'Horde Attack' a distinct piece of art that is a pure pleasure to play. Increase your tribe with 30 riders to a giant Horde of ignorant pity and fear. Today I saw on one of the forums, where we discuss the alpha version of my game that I made available in IndieDB in early summer.

Most complained about the small amount of content and dissatisfied that the game is only controlled by the riders. Spoiler alert! In fact, the game is planned for a minimum of 8 types of soldiers. In the game they will perform a variety of functions. Not all of them will belong to the player. Many of them will be mercenaries, which are not subject directly to the player, but can independently attack the enemy city or defend your territory until you conquer a new city. Just tried your game.

Very fun and creative take on a tug of war! The main problem i have with it is that I am terrible at it and I got wrecked quite quickly every time I played.:-) A few suggestions: 1) Add mouse control. 2) Add some more mechanics like a way to upgrade forts you capture or to split your horde in 2 and leave half behind at the fort. I think you are onto something simple, fun, and quirky here. You should be able to sell it on steam no problem once it is a little more developed. Autor Bob_Higgins18: Please don't hate me for a free expression of opinions.

Bridget Jones The Edge Of Reason Yify. As of right now from what I read, objective game; go capture some cities, try not to die. What you could do to add onto the gameplay is add in some ranged units or allow a more RTS style of control or add in a different combat mechanic.

That would cut down on the flow of the game but just going around mobbing other people with sheer numbers and hoping that you get to the objectives first kinda sounds weak. My main inspiration for my point of view is: VICTORY COMMAND: (rock paper scissors team combat on a large map. You get to individually control your units or group them up) I don't want you to go and just copy what they did and put it in your game. Then you completely ruin your game identity. It looks like you could go in a similar direction though. You can go there in the sense of the splitting of your army into several different groups. Then they can run around and BOID style training of troops plus rock paper scissors combat mechanic.